Allow me to explain...The simulation rooms utilize two major subsystems... the holographic image and the conversion of matter. The holographic imaging system creates realistic environments and landscapes. The conversion system of matter creates physical objects from the central supply of raw materials from the Dome... or whatever power source the Malnosso are supplying it with. Under normal conditions, a participant in a holographic simulation should not be able to distinguish a real object from a simulated one.
[Spock allowed a moment for Barbossa to process this information...then continued.]
The simulators also generates impressive recreations of humanoid and other forms of life by means of precisely-shaped force fields covered by holographic imagery, with the effect that they seem solid to the touch. They are made to move by use of tractor beams, resulting in highly articulated and computer-controlled "puppets" which are exceptionally realistic, showing nearly equal behaviour to that exhibited by living beings, depending, of course, on the limits of the software involved. However, the replication-based material transport system is obviously unable to reproduce a living being. Solid, inanimate objects on the simulated—items such as a book, a rock, or an apple...are composed of matter arranged by the replication system and, when deemed appropriate by the computer system, can be interacted with or even consumed. Objects created by replication of matter are physically real and can indeed be removed from the simulators, noting only that they will no longer be under the control of the computer once removed from the simulation. However, objects created in the simulation that are purely images can not be removed from the simulated environment, even if they seem to have a physical reality due to the force fields.
[Spock tilted his head...He purposely left out a lot of technical lingo... and hoped that the Captain understood.] Do you have any questions?
Re: [Action]
Allow me to explain...The simulation rooms utilize two major subsystems... the holographic image and the conversion of matter. The holographic imaging system creates realistic environments and landscapes. The conversion system of matter creates physical objects from the central supply of raw materials from the Dome... or whatever power source the Malnosso are supplying it with. Under normal conditions, a participant in a holographic simulation should not be able to distinguish a real object from a simulated one.
[Spock allowed a moment for Barbossa to process this information...then continued.]
The simulators also generates impressive recreations of humanoid and other forms of life by means of precisely-shaped force fields covered by holographic imagery, with the effect that they seem solid to the touch. They are made to move by use of tractor beams, resulting in highly articulated and computer-controlled "puppets" which are exceptionally realistic, showing nearly equal behaviour to that exhibited by living beings, depending, of course, on the limits of the software involved. However, the replication-based material transport system is obviously unable to reproduce a living being.
Solid, inanimate objects on the simulated—items such as a book, a rock, or an apple...are composed of matter arranged by the replication system and, when deemed appropriate by the computer system, can be interacted with or even consumed. Objects created by replication of matter are physically real and can indeed be removed from the simulators, noting only that they will no longer be under the control of the computer once removed from the simulation. However, objects created in the simulation that are purely images can not be removed from the simulated environment, even if they seem to have a physical reality due to the force fields.
[Spock tilted his head...He purposely left out a lot of technical lingo... and hoped that the Captain understood.] Do you have any questions?